Driftlock / Phase 01

Tune the lock. Test the drift.

A development workbench for proving reliable high-speed catches and tangential release before levels, hazards, artwork, or audio are added.

  • Canvas 2D
  • TypeScript
  • Fixed 120 Hz
  • Desktop + touch

Development build

Orbital transfer lab

120 Hz fixed step
The Driftlock playfield is drawn with Canvas 2D. Use the controls below to rotate, release, and temporarily suspend automatic locking.

Attached at Origin. Rotate toward another lock point or release into drift.

Live calibration

Physics inputs

State trace

Live telemetry

attached
Lock
Origin
Angular speed
0.85 rad/s
Drift speed
0.0 u/s
Elapsed
0.0 s
Lock events
0
Releases
0

Focus the canvas, then use A/D or the arrow keys to rotate. Press Space to release, hold Control to prevent free endpoints from locking, press P to pause, R to reset, and B to toggle collision geometry. The four large controls provide the same flight actions on touch screens.