Driftlock / Phase 01
Tune the lock. Test the drift.
A development workbench for proving reliable high-speed catches and tangential release before levels, hazards, artwork, or audio are added.
Development build
Orbital transfer lab
Live calibration
Physics inputs
State trace
Live telemetry
- Lock
- Origin
- Angular speed
- 0.85 rad/s
- Drift speed
- 0.0 u/s
- Elapsed
- 0.0 s
- Lock events
- 0
- Releases
- 0
Focus the canvas, then use A/D or the arrow keys to rotate. Press Space to release, hold Control to prevent free endpoints from locking, press P to pause, R to reset, and B to toggle collision geometry. The four large controls provide the same flight actions on touch screens.