Driftlock / Phase 02

Read the route. Time the crossing.

First Light turns the proven movement system into a complete level: charge repeated locks, cross a moving asteroid lane, and use bypass to reach the center of the final fork.

  • First playable level
  • Moving hazards
  • Local best time
  • Desktop + touch

Phase 02 prototype

First Light

Locks
0/12
Time
0.0 s
Best
—
Driftlock uses Canvas 2D. Use the controls after the playfield to rotate, release, and bypass lock points.

First Light ready. Complete every star's lock count, including both fork branches.

Charge: Fill every required pip; two pips require two locks.

Cross: Time the moving asteroid lane; the full ship can be hit.

Bypass: Visit both branches, then bypass either one to reach Zenith from the fork.